Software

  • penrose: A Rust library for writing your own X11 tiling window manager.
    • The design and API of the library is built around splitting the code base into IO logic that interacts with the X server and pure logic that implements the core window manager functionality.
  • ad: My attempt at writing my own terminal based text editor from scratch.
    • This has turned into a bit of a playground for API design and digging into implementing lower level functionality such as a regex engine and virtual file system wire protocols.
  • simple test case: A tiny Rust proc-macro for writing parameterised tests.
    • I prefer to have as little magic and framework between my tests and the logic under test.
  • sandpiles: Simple fractal generation using the Abelian sandpile model.
  • raymart: a simple ray tracer that supports loading .obj files
    • Started off just with following the wonderful ray tracing in one weekend before growing additional features. Taking things further is going to involve learning how to write shaders.

Photography

I'm not great at coming up with names for my photography projects, so in the interest of putting a pin in it I've settled for the following two categories:


Video

  • penrose from scratch: a tutorial series taking an extended look at what is involved in writing your own X11 window manager using penrose.

    • The code for the resulting window manager can be found here on GitHub.